
Personal project
Mobile
Cut Cut Island
A cozy-casual mobile game
About the project
Cut Cut Island is a cozy-casual mobile game in which you play as a gardener on a peaceful flower-filled island. Cut grass or walk through it, sell your harvests, upgrade your mower, and expand your island!
Currently available in open test, this is the first game I've developed and published entirely on my own, so I handled all aspects, whether it was game design, full development, integration of Analytics, Ads, publication on the store, marketing...
My role in the project
Design and game design
It all started with creating satisfying grass physics that could run on mobile. With a self-taught background in game design and retention, I built a gameplay loop around this simple grass mechanic.
Development, iterations, testing, polish
I created the game entirely, assembling assets, mostly free, that I bought or made myself. I also used AI tools, especially for the code, always making sure to test everything so as to have a pleasant and functional game.
I continue to improve and polish the game, especially by working on the atmosphere to create a relaxing environment, different depending on the areas of the island.
Store listing, GDPR
My goal being to monetize the game, I learned how to make analytics, ads, and IAP work, to understand the laws regarding GDPR consent, to complete the Play Store data safety requirements, and to publish the game by solving the issues encountered.
Marketing, UA Acquisition
I am now learning how to promote the game, find testers on different platforms, target the audience, create and edit short TikTok videos while learning the concept of a hook, analyze the data to iterate and find concepts that work.
Project details:
Roles:
Design, Game Design, 3D Graphics, Integration, Animation, Sound Design, VFX, Lighting, Programming, Optimization, Publishing, Marketing
Publication year:
2026
Platform(s):
Mobile
Android
Gallery






